Professions: Difference between revisions

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Crafters meanwhile take gathered components, combine them into resources and create usable items or components for items. Note that crafters rely heavily on other crafting professions and gathering professions, they do not work well independently! Crafters gain access to Tier 1 crafts via paying 50 shards to the NPC that teaches you at 0 crafting XP, can gain access to Tier 2 crafts at crafting level 100 for 5000 shards from the same NPC, and at 400 skill level, can use tokens to obtain a crafting license for Tier 3 crafts, and then cost 15000 shards to purchase the book to learn the recipes. You gain crafting XP per successful craft depending on the level of your current crafting XP
Crafters meanwhile take gathered components, combine them into resources and create usable items or components for items. Note that crafters rely heavily on other crafting professions and gathering professions, they do not work well independently! Crafters gain access to Tier 1 crafts via paying 50 shards to the NPC that teaches you at 0 crafting XP, can gain access to Tier 2 crafts at crafting level 100 for 5000 shards from the same NPC, and at 400 skill level, can use tokens to obtain a crafting license for Tier 3 crafts, and then cost 15000 shards to purchase the book to learn the recipes. You gain crafting XP per successful craft depending on the level of your current crafting XP


=== Artificer Starter: ===
{{Seitenumbruch}}
Charcoal = 1x Softwood (Also made by Carpenters)
 
Armor Coating = 1x Oil, 1x Fibers, 1x Starch—+5 Physical Resistance for 6 hours. Stacks with Mage Armor (Used by T2 Scribes)
 
Explosives 1 = 2x Spark Powder, 1x Copper Ingot, 1x Fire crystal (A small satchel of explosives used by an Engineer to cause minor environmental damage.)  
 
<nowiki>{{tooltip|Simple Dartgun|+1 DEX/INT, +1 Magic Resistance.  (Hand Slot)}}</nowiki>{{tooltip |des| tooltip texdes}} = 1x Copper Ingot, 1x Softwood Board, 1x Air Crystal, 1x Simple Nails +1 DEX/INT, +1 Magic Resistance.  (Hand Slot)
 
Zappy = 1x Oil, 1x Copper Ingot, 1x Air Crystal—Deals 10-40? air damage to the target when consumed.


== Quelle/Credits ==
== Quelle/Credits ==

Revision as of 16:59, 9 July 2023

Gatherers increase in skill with each successful (class specific) gather by 1xp, they do not gain XP from universal gathers that any profession (or even no profession) can gather (Fish, milk, water) Most gatherers go to nodes hidden around the map (they usually sparkle or glow or stand out) to click and gather. Your skill starts out low, but increases at 51, 151, 251, 351 and 451, increasing your chances until most things become easy. Taking a ‘risky’ Gather (2x) does not give you double gather rate. Hunter is an exception as it also gets XP for butchering it’s caught animals or fish (allowing it to level faster) but has to patrol certain unmarked ‘hunting zones’ around the map, which have different animals per biome to catch and will randomly roll a chance to catch 1 animal per 45 seconds.

Crafters meanwhile take gathered components, combine them into resources and create usable items or components for items. Note that crafters rely heavily on other crafting professions and gathering professions, they do not work well independently! Crafters gain access to Tier 1 crafts via paying 50 shards to the NPC that teaches you at 0 crafting XP, can gain access to Tier 2 crafts at crafting level 100 for 5000 shards from the same NPC, and at 400 skill level, can use tokens to obtain a crafting license for Tier 3 crafts, and then cost 15000 shards to purchase the book to learn the recipes. You gain crafting XP per successful craft depending on the level of your current crafting XP

Template:Seitenumbruch

Quelle/Credits

https://docs.google.com/document/d/1AxKWXq62Eh5zN35gm7_ClGdkvP0RTNYHLW-z6TYkKMo/edit?usp=sharing

Thanks to Madrona “WereScrib” Shchurika for collecting the data!