Professions: Difference between revisions

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=== Artificer Starter ===
=== Artificer Starter ===
T
{| class="wikitable"
!Produced Item
!Needed
! colspan="1" |
!Speciality
|-
|Charcoal
|1x Softwood
! rowspan="5" |
|
|-
|Armor Coating
|1x Oil
1x Fibers
1x Starch
|5 Physical Resistance for 6 hours.
Stacks with Mage Armor
|-
|Explosives 1
|2x Spark Powder
1x Copper Ingot
1x Fire Crystal
|A small satchel of explosives
used by an Engineer to cause minor
environmental damage.
|-
|Simple Dartgun
|1x Copper Ingot
2x Softwood Board
1x Air Crystal
1x Simple Nails
|1 DEX/INT, +1 Magic Resistance.
(Hand Slot)
|-
|Zappy
|1x Oil
1x Copper Ingot
1x Air Crystal
|Deals 10-40 HP air damage to the target
when consumed.
|}


=== Artificer T2 ===
=== Artificer T2 ===

Revision as of 16:54, 19 July 2023

Gatherers increase in skill with each successful (class specific) gather by 1xp, they do not gain XP from universal gathers that any profession (or even no profession) can gather (Fish, milk, water) Most gatherers go to nodes hidden around the map (they usually sparkle or glow or stand out) to click and gather. Your skill starts out low, but increases at 51, 151, 251, 351 and 451, increasing your chances until most things become easy. Taking a ‘risky’ Gather (2x) does not give you double gather rate. Hunter is an exception as it also gets XP for butchering it’s caught animals or fish (allowing it to level faster) but has to patrol certain unmarked ‘hunting zones’ around the map, which have different animals per biome to catch and will randomly roll a chance to catch 1 animal per 45 seconds.

Crafters meanwhile take gathered components, combine them into resources and create usable items or components for items. Note that crafters rely heavily on other crafting professions and gathering professions, they do not work well independently! Crafters gain access to Tier 1 crafts via paying 50 shards to the NPC that teaches you at 0 crafting XP, can gain access to Tier 2 crafts at crafting level 100 for 5000 shards from the same NPC, and at 400 skill level, can use tokens to obtain a crafting license for Tier 3 crafts, and then cost 15000 shards to purchase the book to learn the recipes. You gain crafting XP per successful craft depending on the level of your current crafting XP

Professions
Alchemist Artificer Blacksmith Carpenter Juweler Scripe Tailor Tavernkeep Hunter/Butcher

Alchemist

Alchemist Starter

Produced Item Needed Speciality
Boiled Water 1x Dirty Water Requires Fueled Furnace
Poisen Extract 1x Oil

1x Poisen Gland

Bandages 1x Fiber Cloth

1x Medicinal Herbs

Heals 15 HP

stops 1 Stack of bleed

Healing Salve 1x Boiled Water

1x Medicinal Herbs 1x Glass Vial

Heals 50 HP
Medic Kit 1x Bandages

1x Medicinal Herbs

Restores all lost HP

Only usable by Medics Causes -100 to Physical and Magic Resistance applies -5 to STR, CHA, DEX, WIS, INT, FTH for 3 hours.

Alchemist T2

(100 Skill level, 5k shards)

Produced Item Needed Speciality
Bonemeal 2x Bones No Current Use
Enchanted Dust (Fire) 2x Fire Crystal
Enchanted Dust (Water) 2x Water Crystal
Enchanted Dust (Aether) 2x Aether Crystal
Enchanted Dust (Air) 2x Air Crystal
Enchanted Dust (Nature) 2x Nature Crystal
Enchanted Dust (Arcane) 2x Arcane Crystal
Enchanted Dust (Mana) 2x Mana Crystal
Medicinal Extract 1x Medicinal Herbs

1x Oil

Purified Water 1x Fresh Water Requires Fueled Furnace
Venom Extract 1x Oil

1x Venom Gland

Spark Powder 1x Oil

1x Enchanted Dust (Fire)

Sticky Salve 1x Starch

1x Purified Water 1x Decorated Vial

Removes any damage over time effects
Eye Drops 1x Purified Water

1x Medicinal Extract 1x Decorated Vial

Cures Blindness
Healing Potion 1x Purified Water

1x Healing Salve 1x Decorated Vial 1x Medicinal Extract

Heals 80 HP
Smelling Salts 1x Salt

1x Enchanted Dust (Air) 1x Medicinal Herbs

Removes debuffs that cause 'weaken' effects.

Alchemist T3

(400 Skill level, 15k shards & Permit: 10 Wish Tokens)

Produced Item Needed Speciality
Aether Essence 1x Shard Dust

1x Enchanted Dust (Aether)

Air Essence 1x Shard Dust

1x Enchanted Dust (Air)

Arcane Essence 1x Shard Dust

1x Enchanted Dust (Arcane)

Water Essence 1x Shard Dust

1x Enchanted Dust (Water)

Fire Essence 1x Shard Dust

1x Enchanted Dust (Fire)

Mana Essence 1x Shard Dust

1x Enchanted Dust (Mana)

Nature Essence 1x Shard Dust

1x Enchanted Dust (Nature)

Corruption Extract 1x Corrupted Ichor

1x Venom Extract

No Current Use
Dragon Powder 1x Fire Essence

1x Spark Powder

Moonsugar 1x Moonsugar Cane

1x Shard Dust

Pristine Water 1x Pure Water

1x Medicinal Extract

Shard Dust 2x Shard Crystal
Shard Tonic 3x Shard Dust

1x Healing Potion

Restore 50 Focus Points

only 1 Use per fight

Silver Elexir 1x Prestine Water

1x Silver Ore 1x Enchanted Vial 1x Shard Dust

Cures most negative status effects,

except damage over time.

Healing Elexir 1x Enchanted Vial

1x Healing Potion 1x Prestine Water 1x Shard Dust

Heal 200 HP

Artificer

Artificer Starter

Produced Item Needed Speciality
Charcoal 1x Softwood
Armor Coating 1x Oil

1x Fibers 1x Starch

5 Physical Resistance for 6 hours.

Stacks with Mage Armor

Explosives 1 2x Spark Powder

1x Copper Ingot 1x Fire Crystal

A small satchel of explosives

used by an Engineer to cause minor environmental damage.

Simple Dartgun 1x Copper Ingot

2x Softwood Board 1x Air Crystal 1x Simple Nails

1 DEX/INT, +1 Magic Resistance.

(Hand Slot)

Zappy 1x Oil

1x Copper Ingot 1x Air Crystal

Deals 10-40 HP air damage to the target

when consumed.

Artificer T2

T

Artificer T3

T

Quelle/Credits

https://docs.google.com/document/d/1AxKWXq62Eh5zN35gm7_ClGdkvP0RTNYHLW-z6TYkKMo/edit?usp=sharing

Thanks to Madrona “WereScrib” Shchurika for collecting the data!