Professions: Difference between revisions
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== Alchemist == | == Alchemist == | ||
Tip: Boiled water is in high demand among Tavernkeeps and Tailors. Purified water is in moderate demand among Tavernkeeps. | |||
=== Alchemist Starter === | === Alchemist Starter === | ||
Line 59: | Line 60: | ||
=== Alchemist T2 === | === Alchemist T2 === | ||
(100 Skill level, 5k shards) | (100 Skill level, 5k shards) | ||
Note: Enchanted Dust is used by multiple professions | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 147: | Line 150: | ||
=== Alchemist T3 === | === Alchemist T3 === | ||
(400 Skill level, 15k shards & Permit: 10 Wish Tokens) | (400 Skill level, 15k shards & Permit: 10 Wish Tokens) | ||
Note: Essences are used by T3 Scribes, Jewelers and Artificers | |||
Warning: May only use one T3 potion every 24hrs. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Produced Item | !Produced Item | ||
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== Artificer == | == Artificer == | ||
Tip: Charcoal is required to fuel furnaces which are needed to craft a number of items. | |||
Note: Dartguns can be worn by anyone but artificer darts can only be used by the Engineer class. Armor coating and bombs other than Explosives I-IV can be used by anyone. | |||
Explosives I-IV are only usable by the Engineer Class and are used for the base defense system that is not yet released. | |||
Warning: Explosives I-IV have a blast radius that can harm players if they stand too close when they detonate! | |||
=== Artificer Starter === | === Artificer Starter === | ||
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|6 INT, +1 FOC | |6 INT, +1 FOC | ||
|} | |} | ||
== Blacksmith == | |||
=== Blacksmith Starter === | |||
T | |||
=== Blacksmith T2 === | |||
(100 Skill level, 5k shards) | |||
T | |||
=== Blacksmith T3 === | |||
(400 Skill level, 15k shards & Permit: 10 Wish Tokens) | |||
T | |||
==Quelle/Credits== | ==Quelle/Credits== |
Revision as of 16:19, 19 July 2023
Gatherers increase in skill with each successful (class specific) gather by 1xp, they do not gain XP from universal gathers that any profession (or even no profession) can gather (Fish, milk, water) Most gatherers go to nodes hidden around the map (they usually sparkle or glow or stand out) to click and gather. Your skill starts out low, but increases at 51, 151, 251, 351 and 451, increasing your chances until most things become easy. Taking a ‘risky’ Gather (2x) does not give you double gather rate. Hunter is an exception as it also gets XP for butchering it’s caught animals or fish (allowing it to level faster) but has to patrol certain unmarked ‘hunting zones’ around the map, which have different animals per biome to catch and will randomly roll a chance to catch 1 animal per 45 seconds.
Crafters meanwhile take gathered components, combine them into resources and create usable items or components for items. Note that crafters rely heavily on other crafting professions and gathering professions, they do not work well independently! Crafters gain access to Tier 1 crafts via paying 50 shards to the NPC that teaches you at 0 crafting XP, can gain access to Tier 2 crafts at crafting level 100 for 5000 shards from the same NPC, and at 400 skill level, can use tokens to obtain a crafting license for Tier 3 crafts, and then cost 15000 shards to purchase the book to learn the recipes. You gain crafting XP per successful craft depending on the level of your current crafting XP
Alchemist | Artificer | Blacksmith | Carpenter | Juweler | Scripe | Tailor | Tavernkeep | Hunter/Butcher |
---|
Alchemist
Tip: Boiled water is in high demand among Tavernkeeps and Tailors. Purified water is in moderate demand among Tavernkeeps.
Alchemist Starter
Produced Item | Needed | Speciality | |
---|---|---|---|
Boiled Water | 1x Dirty Water | Requires Fueled Furnace | |
Poisen Extract | 1x Oil
1x Poisen Gland |
||
Bandages | 1x Fiber Cloth
1x Medicinal Herbs |
Heals 15 HP
stops 1 Stack of bleed | |
Healing Salve | 1x Boiled Water
1x Medicinal Herbs 1x Glass Vial |
Heals 50 HP | |
Medic Kit | 1x Bandages
1x Medicinal Herbs |
Restores all lost HP
Only usable by Medics Causes -100 to Physical and Magic Resistance applies -5 to STR, CHA, DEX, WIS, INT, FTH for 3 hours. |
Alchemist T2
(100 Skill level, 5k shards)
Note: Enchanted Dust is used by multiple professions
Produced Item | Needed | Speciality | |
---|---|---|---|
Bonemeal | 2x Bones | No Current Use | |
Enchanted Dust (Fire) | 2x Fire Crystal | ||
Enchanted Dust (Water) | 2x Water Crystal | ||
Enchanted Dust (Aether) | 2x Aether Crystal | ||
Enchanted Dust (Air) | 2x Air Crystal | ||
Enchanted Dust (Nature) | 2x Nature Crystal | ||
Enchanted Dust (Arcane) | 2x Arcane Crystal | ||
Enchanted Dust (Mana) | 2x Mana Crystal | ||
Medicinal Extract | 1x Medicinal Herbs
1x Oil |
||
Purified Water | 1x Fresh Water | Requires Fueled Furnace | |
Venom Extract | 1x Oil
1x Venom Gland |
||
Spark Powder | 1x Oil
1x Enchanted Dust (Fire) |
||
Sticky Salve | 1x Starch
1x Purified Water 1x Decorated Vial |
Removes any damage over time effects | |
Eye Drops | 1x Purified Water
1x Medicinal Extract 1x Decorated Vial |
Cures Blindness | |
Healing Potion | 1x Purified Water
1x Healing Salve 1x Decorated Vial 1x Medicinal Extract |
Heals 80 HP | |
Smelling Salts | 1x Salt
1x Enchanted Dust (Air) 1x Medicinal Herbs |
Removes debuffs that cause 'weaken' effects. |
Alchemist T3
(400 Skill level, 15k shards & Permit: 10 Wish Tokens)
Note: Essences are used by T3 Scribes, Jewelers and Artificers
Warning: May only use one T3 potion every 24hrs.
Produced Item | Needed | Speciality | |
---|---|---|---|
Aether Essence | 1x Shard Dust
1x Enchanted Dust (Aether) |
||
Air Essence | 1x Shard Dust
1x Enchanted Dust (Air) |
||
Arcane Essence | 1x Shard Dust
1x Enchanted Dust (Arcane) |
||
Water Essence | 1x Shard Dust
1x Enchanted Dust (Water) |
||
Fire Essence | 1x Shard Dust
1x Enchanted Dust (Fire) |
||
Mana Essence | 1x Shard Dust
1x Enchanted Dust (Mana) |
||
Nature Essence | 1x Shard Dust
1x Enchanted Dust (Nature) |
||
Corruption Extract | 1x Corrupted Ichor
1x Venom Extract |
No Current Use | |
Dragon Powder | 1x Fire Essence
1x Spark Powder |
||
Moonsugar | 1x Moonsugar Cane
1x Shard Dust |
||
Pristine Water | 1x Pure Water
1x Medicinal Extract |
||
Shard Dust | 2x Shard Crystal | ||
Shard Tonic | 3x Shard Dust
1x Healing Potion |
Restore 50 Focus Points
only 1 Use per fight | |
Silver Elexir | 1x Prestine Water
1x Silver Ore 1x Enchanted Vial 1x Shard Dust |
Cures most negative status effects,
except damage over time. | |
Healing Elexir | 1x Enchanted Vial
1x Healing Potion 1x Prestine Water 1x Shard Dust |
Heal 200 HP |
Artificer
Tip: Charcoal is required to fuel furnaces which are needed to craft a number of items.
Note: Dartguns can be worn by anyone but artificer darts can only be used by the Engineer class. Armor coating and bombs other than Explosives I-IV can be used by anyone.
Explosives I-IV are only usable by the Engineer Class and are used for the base defense system that is not yet released.
Warning: Explosives I-IV have a blast radius that can harm players if they stand too close when they detonate!
Artificer Starter
Produced Item | Needed | Speciality | |
---|---|---|---|
Charcoal | 1x Softwood | ||
Armor Coating | 1x Oil
1x Fibers 1x Starch |
5 Physical Resistance for 6 hours.
Stacks with Mage Armor | |
Explosives 1 | 2x Spark Powder
1x Copper Ingot 1x Fire Crystal |
A small satchel of explosives
used by an Engineer to cause minor environmental damage. | |
Simple Dartgun | 1x Copper Ingot
2x Softwood Board 1x Air Crystal 1x Simple Nails |
1 DEX/INT, +1 Magic Resistance.
(Hand Slot) | |
Zappy | 1x Oil
1x Copper Ingot 1x Air Crystal |
Deals 10-40 HP air damage to the target
when consumed. |
Artificer T2
(100 Skill level, 5k shards)
Produced Item | Needed | Speciality | |
---|---|---|---|
Bone Bomb | 1x Glass Vial
1x Spark Powder 1x Claw 1x Bone |
Deals average slashing damage
(Scales with Dexterity) | |
Heavy Bomb | 1x Glass Vial
1x Spark Powder 2x Copper Ingot |
Deals Average Blunt Damage
(Scales with Dexterity) | |
Nail Bomb | 1x Glass Vial
1x Spark Powder 1x Simple Nails |
Deals average piercing damage
(Scales with Dexterity) | |
Sticky Bomb | 1x Glass Vial
1x Spark Powder 2x Starch |
Applies Sticky.
3hr duration. -10 Physical & Magical Evasion | |
Tiny Bomb | 1x Glass Vial
1x Spark Powder 1x Enchanted Dust (Fire) |
Average Fire Damage
(Scales with Dexterity) | |
Vine Trap | 1x Glass Vial
1x Tomatoes 1x Enchanted Dust (Nature) |
Average Nature Damage
(Scales with Dexterity) Applies Crippled. 3hr duration. -3 Dex, -3 Physical Evasion | |
Flash Dart | 1x Simple Dart
1x Iron Ingot 1x Spark Powder 1x Fang |
Applies blinded effect. | |
Healing Dart | 1x Simple Dart
1x Iron Ingot 1x Fang |
Heals the target. | |
Poisen Dart | 1x Simple Dart
1x Iron Ingot 1x Poisen Extract 1x Fang |
Applies Poison effect. | |
Exlosives II | 1x Explosives I
1x Iron Ingot 1x Spark Powder 1x Enchanted Dust (Fire) |
A satchel of explosives
used by an Engineer to cause environmental damage. | |
Reinforced Dartgun | 1x Iron Ingot
1x Simple Dartgun 1x Enchanted Dust (Air) 1x Tough Nails |
1 DEX/INT, +2 Resist Magic/Physical.
(Hand Slot) |
Artificer T3
(400 Skill level, 15k shards & Permit: 10 Wish Tokens)
Produced Item | Needed | Speciality | |
---|---|---|---|
Exotic Dartgun | 1x Reinforced Dartgun
1x Air Essence 1x Fancy Rivets 1x Gold Ingot |
2 DEX/INT, +4 Resist Magic/Physical
(Hand Slot) | |
Explosive Dart | 1x Dragon Powder
1x Cobalt Ingot 1x Flash Dart |
||
Explosives III | 1x Explosives II
1x Fire Essence 1x Dragon Powder 1x Cobalt Ingot |
||
Explosives IV | 3x Explosives III
1x Dragon Powder |
||
Air Focus | 1x Yellow Wand
1x Air Essence 1x Cobalt Ingot 1x Hardwood Board |
6 WIS, +1 FOC | |
Water Focus | 1x Blue Wand
1x Water Essence 1x Cobalt Ingot 1x Hardwood Board |
6 CHA ,+1 FOC | |
Nature Focus | 1x Green Wand
1x Nature Essence 1x Cobalt Ingot 1x Hardwood Board |
6 WIS, +1 FOC | |
Fire Focus | 1x Red Wand
1x Fire Essence 1x Cobalt Ingot 1x Hardwood Board |
6 INT, +1 FOC
[Immolate] Magical/Fire, INT | |
Arcane Focus | 1x Purple Wand
1x Arcane Essence 1x Cobalt Ingot 1x Hardwood Board |
6 INT, +1 FOC | |
Mana Focus | 1x Black Wand
1x Mana Essence 1x Cobalt Ingot 1x Hardwood Board |
6 INT, +1 FOC | |
Aether Focus | 1x White Wand
1x Aether Essence 1x Cobalt Ingot 1x Hardwood Board |
6 FTH, +1 FOC | |
Wild Focus | 1x Purple Wand
1x Shard Dust 1x Cobalt Ingot 1x Hardwood Board |
6 INT, +1 FOC |
Blacksmith
Blacksmith Starter
T
Blacksmith T2
(100 Skill level, 5k shards)
T
Blacksmith T3
(400 Skill level, 15k shards & Permit: 10 Wish Tokens)
T
Quelle/Credits
https://docs.google.com/document/d/1AxKWXq62Eh5zN35gm7_ClGdkvP0RTNYHLW-z6TYkKMo/edit?usp=sharing
Thanks to Madrona “WereScrib” Shchurika for collecting the data!