Professions

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Gatherers increase in skill with each successful (class specific) gather by 1xp, they do not gain XP from universal gathers that any profession (or even no profession) can gather (Fish, milk, water) Most gatherers go to nodes hidden around the map (they usually sparkle or glow or stand out) to click and gather. Your skill starts out low, but increases at 51, 151, 251, 351 and 451, increasing your chances until most things become easy. Taking a ‘risky’ Gather (2x) does not give you double gather rate. Hunter is an exception as it also gets XP for butchering it’s caught animals or fish (allowing it to level faster) but has to patrol certain unmarked ‘hunting zones’ around the map, which have different animals per biome to catch and will randomly roll a chance to catch 1 animal per 45 seconds.

Crafters meanwhile take gathered components, combine them into resources and create usable items or components for items. Note that crafters rely heavily on other crafting professions and gathering professions, they do not work well independently! Crafters gain access to Tier 1 crafts via paying 50 shards to the NPC that teaches you at 0 crafting XP, can gain access to Tier 2 crafts at crafting level 100 for 5000 shards from the same NPC, and at 400 skill level, can use tokens to obtain a crafting license for Tier 3 crafts, and then cost 15000 shards to purchase the book to learn the recipes. You gain crafting XP per successful craft depending on the level of your current crafting XP

Professions
Alchemist Artificer Blacksmith Carpenter Juweler Scripe Tailor Tavernkeep Hunter/Butcher

Alchemist

Tip: Boiled water is in high demand among Tavernkeeps and Tailors. Purified water is in moderate demand among Tavernkeeps.

Alchemist Starter

Produced Item Needed Speciality
Boiled Water 1x Dirty Water Requires Fueled Furnace
Poisen Extract 1x Oil

1x Poisen Gland

Bandages 1x Fiber Cloth

1x Medicinal Herbs

Heals 15 HP

stops 1 Stack of bleed

Healing Salve 1x Boiled Water

1x Medicinal Herbs 1x Glass Vial

Heals 50 HP
Medic Kit 1x Bandages

1x Medicinal Herbs

Restores all lost HP

Only usable by Medics Causes -100 to Physical and Magic Resistance applies -5 to STR, CHA, DEX, WIS, INT, FTH for 3 hours.

Alchemist T2

(100 Skill level, 5k shards)

Note: Enchanted Dust is used by multiple professions

Produced Item Needed Speciality
Bonemeal 2x Bones No Current Use
Enchanted Dust (Fire) 2x Fire Crystal
Enchanted Dust (Water) 2x Water Crystal
Enchanted Dust (Aether) 2x Aether Crystal
Enchanted Dust (Air) 2x Air Crystal
Enchanted Dust (Nature) 2x Nature Crystal
Enchanted Dust (Arcane) 2x Arcane Crystal
Enchanted Dust (Mana) 2x Mana Crystal
Medicinal Extract 1x Medicinal Herbs

1x Oil

Purified Water 1x Fresh Water Requires Fueled Furnace
Venom Extract 1x Oil

1x Venom Gland

Spark Powder 1x Oil

1x Enchanted Dust (Fire)

Sticky Salve 1x Starch

1x Purified Water 1x Decorated Vial

Removes any damage over time effects
Eye Drops 1x Purified Water

1x Medicinal Extract 1x Decorated Vial

Cures Blindness
Healing Potion 1x Purified Water

1x Healing Salve 1x Decorated Vial 1x Medicinal Extract

Heals 80 HP
Smelling Salts 1x Salt

1x Enchanted Dust (Air) 1x Medicinal Herbs

Removes debuffs that cause 'weaken' effects.

Alchemist T3

(400 Skill level, 15k shards & Permit: 10 Wish Tokens)

Note: Essences are used by T3 Scribes, Jewelers and Artificers

Warning: May only use one T3 potion every 24hrs.

Produced Item Needed Speciality
Aether Essence 1x Shard Dust

1x Enchanted Dust (Aether)

Air Essence 1x Shard Dust

1x Enchanted Dust (Air)

Arcane Essence 1x Shard Dust

1x Enchanted Dust (Arcane)

Water Essence 1x Shard Dust

1x Enchanted Dust (Water)

Fire Essence 1x Shard Dust

1x Enchanted Dust (Fire)

Mana Essence 1x Shard Dust

1x Enchanted Dust (Mana)

Nature Essence 1x Shard Dust

1x Enchanted Dust (Nature)

Corruption Extract 1x Corrupted Ichor

1x Venom Extract

No Current Use
Dragon Powder 1x Fire Essence

1x Spark Powder

Moonsugar 1x Moonsugar Cane

1x Shard Dust

Pristine Water 1x Pure Water

1x Medicinal Extract

Shard Dust 2x Shard Crystal
Shard Tonic 3x Shard Dust

1x Healing Potion

Restore 50 Focus Points

only 1 Use per fight

Silver Elexir 1x Prestine Water

1x Silver Ore 1x Enchanted Vial 1x Shard Dust

Cures most negative status effects,

except damage over time.

Healing Elexir 1x Enchanted Vial

1x Healing Potion 1x Prestine Water 1x Shard Dust

Heal 200 HP

Artificer

Tip: Charcoal is required to fuel furnaces which are needed to craft a number of items.

Note: Dartguns can be worn by anyone but artificer darts can only be used by the Engineer class. Armor coating and bombs other than Explosives I-IV can be used by anyone.

Explosives I-IV are only usable by the Engineer Class and are used for the base defense system that is not yet released.

Warning: Explosives I-IV have a blast radius that can harm players if they stand too close when they detonate!

Artificer Starter

Produced Item Needed Speciality
Charcoal 1x Softwood
Armor Coating 1x Oil

1x Fibers 1x Starch

5 Physical Resistance for 6 hours.

Stacks with Mage Armor

Explosives 1 2x Spark Powder

1x Copper Ingot 1x Fire Crystal

A small satchel of explosives

used by an Engineer to cause minor environmental damage.

Simple Dartgun 1x Copper Ingot

2x Softwood Board 1x Air Crystal 1x Simple Nails

1 DEX/INT, +1 Magic Resistance.

(Hand Slot)

Zappy 1x Oil

1x Copper Ingot 1x Air Crystal

Deals 10-40 HP air damage to the target

when consumed.

Artificer T2

(100 Skill level, 5k shards)

Produced Item Needed Speciality
Bone Bomb 1x Glass Vial

1x Spark Powder 1x Claw 1x Bone

Deals average slashing damage

(Scales with Dexterity)

Heavy Bomb 1x Glass Vial

1x Spark Powder 2x Copper Ingot

Deals Average Blunt Damage

(Scales with Dexterity)

Nail Bomb 1x Glass Vial

1x Spark Powder 1x Simple Nails

Deals average piercing damage

(Scales with Dexterity)

Sticky Bomb 1x Glass Vial

1x Spark Powder 2x Starch

Applies Sticky.

3hr duration. -10 Physical & Magical Evasion

Tiny Bomb 1x Glass Vial

1x Spark Powder 1x Enchanted Dust (Fire)

Average Fire Damage

(Scales with Dexterity)

Vine Trap 1x Glass Vial

1x Tomatoes 1x Enchanted Dust (Nature)

Average Nature Damage

(Scales with Dexterity) Applies Crippled. 3hr duration. -3 Dex, -3 Physical Evasion

Flash Dart 1x Simple Dart

1x Iron Ingot 1x Spark Powder 1x Fang

Applies blinded effect.
Healing Dart 1x Simple Dart

1x Iron Ingot 1x Fang

Heals the target.
Poisen Dart 1x Simple Dart

1x Iron Ingot 1x Poisen Extract 1x Fang

Applies Poison effect.
Exlosives II 1x Explosives I

1x Iron Ingot 1x Spark Powder 1x Enchanted Dust (Fire)

A satchel of explosives

used by an Engineer to cause environmental damage.

Reinforced Dartgun 1x Iron Ingot

1x Simple Dartgun 1x Enchanted Dust (Air) 1x Tough Nails

+1 DEX/INT, +2 Resist Magic/Physical.

(Hand Slot)

Artificer T3

(400 Skill level, 15k shards & Permit: 10 Wish Tokens)

Produced Item Needed Speciality
Exotic Dartgun 1x Reinforced Dartgun

1x Air Essence 1x Fancy Rivets 1x Gold Ingot

+2 DEX/INT, +4 Resist Magic/Physical

(Hand Slot)

Explosive Dart 1x Dragon Powder

1x Cobalt Ingot 1x Flash Dart

Explosives III 1x Explosives II

1x Fire Essence 1x Dragon Powder 1x Cobalt Ingot

Explosives IV 3x Explosives III

1x Dragon Powder

Air Focus 1x Yellow Wand

1x Air Essence 1x Cobalt Ingot 1x Hardwood Board

+6 WIS, +1 FOC
Water Focus 1x Blue Wand

1x Water Essence 1x Cobalt Ingot 1x Hardwood Board

+6 CHA ,+1 FOC
Nature Focus 1x Green Wand

1x Nature Essence 1x Cobalt Ingot 1x Hardwood Board

+6 WIS, +1 FOC
Fire Focus 1x Red Wand

1x Fire Essence 1x Cobalt Ingot 1x Hardwood Board

+6 INT, +1 FOC

[Immolate] Magical/Fire, INT

Arcane Focus 1x Purple Wand

1x Arcane Essence 1x Cobalt Ingot 1x Hardwood Board

+6 INT, +1 FOC
Mana Focus 1x Black Wand

1x Mana Essence 1x Cobalt Ingot 1x Hardwood Board

+6 INT, +1 FOC
Aether Focus 1x White Wand

1x Aether Essence 1x Cobalt Ingot 1x Hardwood Board

+6 FTH, +1 FOC
Wild Focus 1x Purple Wand

1x Shard Dust 1x Cobalt Ingot 1x Hardwood Board

+6 INT, +1 FOC

Blacksmith

Blacksmith Starter

Produced Item Needed Speciality
Note: Each Copper Armor Set Piece = –2 Magic, -3 Arcane/Dark/Light, +4 Physical, +4 Piercing/Slash Resist
Note: Each Scrap Armor Set Piece = -3 Air/Fire/Nature/Water, +2 Physical/Piercing, +3 Blunt, +4 Slashing Resist
Copper Ingot 1x Copper Ore
Glass 1x Crystal
Glass Vial 2x Glass
Simple Nails 2x Copper Ingot
Simple Dart 2x Copper Ingot

1x Bone

Weak Damage,

-3 Dex, -3 Physical Evasion, Piercing, Physical, DEX

Douple Axe 1x Copper Ingot

1x Softwood Board 1x Hide

+2 STR +1 DEX

[Swipe] Physical/Slashing, STR

Copper Dagger 1x Copper Ingot

1x Softwood Board 1x Hide

+3 DEX
Copper Rod 2x Copper Ingot

1x Hide

+2 STR, +1 DEX
Hand Axe 1x Copper Ingot

1x Softwood Board 1x Hide

+1 STR +2 DEX
Shortsword 1x Copper Ingot

1x Softwood Board 1x Hide

+2 STR, +1 FOC
Simple Maul 1x Copper Ingot

1x Softwood Board 1x Hide

+3 STR
Flimsy Buckler 1x Copper Ingot

1x Softwood Board 1x Hide

+4 Physical & magical Evasion

(Hand Slot)

Copper Chestpiece 2x Copper Ingot

1x Simple Rivets

(Chest Slot)
Copper Gauntlets 2x Copper Ingot

1x Simple Rivets

(Hand Slot)
Copper Greaves 2x Copper Ingot

1x Simple Rivets

(Leg Slot)
Copper Sabaton 2x Copper Ingot

1x Simple Rivets

(Feet Slot)
Copper Sallet 2x Copper Ingot

1x Simple Rivets

(Head Slot)
Scrap Vest 1x Copper Ingot

1x Hide 1x Simple Rivets

(Chest Slot)
Scrap Gloves 1x Copper Ingot

1x Hide 1x Simple Rivets

(Hand Slot)
Scrap Greaves 1x Copper Ingot

1x Hide 1x Simple Rivets

(Leg Slot)
Scrap Helmet 1x Copper Ingot

1x Hide 1x Simple Rivets

(Head Slot)
Scrap Boots 1x Copper Ingot

1x Hide 1x Simple Rivets

(Feet Slot)

Blacksmith T2

(100 Skill level, 5k shards)

Produced Item Needed Speciality
Note: Each Reinforced Armor Set Piece = -2 Magic, -3 Arcane/Dark/Light, +6 Physical/Piercing, +4 Blunt, +5 Slashing Resistance
Note: Each Chain Armor Set Piece = +1 Resist Magic, -3 Air/Fire/Nature, +4 Physical/Blunt, +3 Piercing, +5 Slashing
Decorated Vial 1x Silver Ingot

1x Glass Vial

Iron Ingot 1x Copper Ingot

1x Iron Ore

Tough Nails 1x Iron Ingot

1x Simple Nails

Broadsword 1x Iron Ingot

1x Leather 1x Shortsword

+1 FOC, +4 STR

[Fast Blade] Physical/Slashing, STR

Estoc 2x Iron Ingot

1x Silver Ingot 1x Shortsword

+4 DEX, +1 FOC
Heavy Axe 1x Iron Ingot

1x Leather 1x Double Axe

+1 DEX, +4 STR
Iron Axe 1x Iron Ingot

1x Leather 1x Hand Axe

+1 Dex, +4 STR
Iron Dagger 1x Iron Ingot

1x Leather 1x Copper Dagger

+5 DEX

[Puncture] Physical/Piercing, DEX

Iron Mace 1x Iron Ingot

1x Leather 1x Copper Rod

+5 STR
Katana 1x Iron Ingot

2x Leather 1x Hardwood Board

+4 DEX, +1 STR
Longsword 1x Iron Ingot

1x Leather 1x Shortsword

+1 DEX, +4 STR

[Fast Slash] Physical/Slashing, STR

Rapier 2x Iron Ingot

1x Silver Ingot 1x Shortsword

+4 DEX, +1 FOC
Reinforced Maul 1x Iron Ingot

1x Leather 1x Simple Maul

+5 STR
Tanto 1x Iron Ingot

2x Leather 1x Hardwood Board

+4 DEX, +1 STR
Sturdy Buckler 1x Iron Ingot

1x Leather 1x Flimsy Buckler 1x Simple Rivets

+6 Physical & Magical Evasion

(Hand Slot)

Reinforced Chestplace 1x Iron Ingot

1x Simple Rivets 1x Oil 1x Copper Chestpiece

(Chest Slot)
Reinforced Gauntlets 1x Iron Ingot

1x Simple Rivets 1x Oil 1x Copper Gauntlets

(Hand Slot)
Reinforced Greaves 1x Iron Ingot

1x Simple Rivets 1x Oil 1x Copper Greaves

(Leg Slot)
Reinforced Sabaton 1x Iron Ingot

1x Simple Rivets 1x Oil 1x Copper Sabaton

(Foot Slot)
Reinforced Sallet 1x Iron Ingot

1x Simple Rivets 1x Oil 1x Copper Sallet

(Head Slot)
Chain Vest 1x Iron Ingot

1x Leather 1x Scrap Vest

(Chest Slot)
Chain Greaves 1x Iron Ingot

1x Leather 1x Scrap Greaves

(Leg Slot)
Chain Hood 1x Iron Ingot

1x Leather 1x Scrap Hood

(Head Slot)
Chain Boots 1x Iron Ingot

1x Leather 1x Scrap Boots

(Feet Slot)
Chain Gloves 1x Iron Ingot

1x Leather 1x Scrap Gloves

(Hand Slot)

Blacksmith T3

(400 Skill level, 15k shards & Permit: 10 Wish Tokens)

Produced Item Needed Speciality
Note: Each Azure Armor Set Piece = -2 Magic, -3 Arcane/Dark/Light, +9 Physical/Piercing, +7 Slashing, +5 Blunt Resist
Note: Each Scale Armor Set Piece = +2 Magic, -3 Air/Fire/Nature/Water, +6 Physical/Blunt, +4 Piercing, +8 Slashing Resist
Enchanted Vial 1x Decorated Vial

1x Shard Dust

Cobalt Ingot 1x Iron Ingot

1x Cobalt Ore

Azure Blade 1x Cobalt Ingot

1x Longsword 1x Hardwood Board 1x Simple Rivets

+6 STR, +1 FOC

[Eclipse Slash] Physical/Slashing, STR

Azure Dagger 1x Cobalt Ingot

1x Reinforced Dagger 1x Hardwood Board 1x Simple Rivets

+7 DEX

[Gore] Physical/Slashing, DEX

Azure Rapier 1x Cobalt Ingot

1x Rapier 1x Silver Ingot 1x Simple Rivets

+6 DEX, +1 FOC
War Hammer 1x Cobalt Ingot

1x Reinforced Maul 1x Hardwood Board 1x Tough Nails

+7 STR
War Axe 1x Cobalt Ingot

1x Iron Axe 1x Hardwood Board 1x Simple Rivets

+6 STR, +1 DEX
Morningstar 1x Cobalt Ingot

1x Iron Mace 1x Leather 1x Tough Nails

+6 STR, +1 DEX
Nodachi 1x Cobalt Ingot

1x Katana 1x Hardwood Board 1x Simple Rivets

+6 DEX, +1 STR
Battle Axe 1x Cobalt Ingot

1x Heavy Axe 1x Hardwood Board 1x Tough Nails

+1 DEX +6 STR
Noble Buckler 1x Cobalt Ingot

1x Sturdy Buckler 1x Hardwood Board 1x Fancy Rivets

+8 Physical & Magical Evasion

(Hand Slot)

Azure Sabaton 1x Cobalt Ingot

1x Reinforced Sabaton 1x Simple Rivets 1x Leather

(Foot Slot)
Azure Gauntlets 1x Cobalt Ingot

1x Reinforced Gauntlets 1x Simple Rivets 1x Leather

(Hand Slot)
Azure Helmet 1x Cobalt Ingot

1x Reinforced Sallet 1x Simple Rivets 1x Leather

(Head Slot)
Azure Greaves 1x Cobalt Ingot

1x Reinforced Greaves 1x Simple Rivets 1x Leather

(Leg Slot)
Azure Chestplate 1x Cobalt Ingot

1x Reinforced Chestpiece 1x Simple Rivets 1x Leather

(Chest Slot)
Scale Greaves 1x Cobalt Ingot

1x Chain Greaves 1x Simple Rivets 1x Leather

(Leg Slot)
Scale Hood 1x Cobalt Ingot

1x Chain Hood 1x Simple Rivets 1x Silk Cloth

(Head Slot)
Scale Boots 1x Cobalt Ingot

1x Chain Boots 1x Simple Rivets 1x Silk Cloth

(Foot Slot)
Scale Chestpiece 1x Cobalt Ingot

1x Chain Vest 1x Simple Rivets 1x Silk Cloth

(Chest Slot)
Scale Gauntlets 1x Cobalt Ingot

1x Chain Gloves 1x Simple Rivets 1x Silk Cloth

(Hand Slot)

Carpenter

Tip: Charcoal is used to fuel furnaces needed for a number of other crafts. Softwood and Hardwood boards are used by other professions.

Note: Repair Kits are used to repair base defenses.

Note: Base Defenses are not currently implemented in game.

Carpenter Starter

Carpenter T2

(100 Skill level, 5k shards)

Carpenter T3

(400 Skill level, 15k shards & Permit: 10 Wish Tokens)

Jeweler

Tip: Copper ingots as well as Fancy and Simple Rivets are in high demand among other professions.

Jeweler Starter

Jeweler T2

(100 Skill level, 5k shards)

Jeweler T3

(400 Skill level, 15k shards & Permit: 10 Wish Tokens)

Scripe

Scripe Starter

Scripe T2

(100 Skill level, 5k shards)

Scripe T3

(400 Skill level, 15k shards & Permit: 10 Wish Tokens)

Tailor

Tip: Fiber Cloth, Hide, Leather, Heavy Leather and Silk Cloth are used by other professions to make items.

Tailor Starter

Tailor T2

(100 Skill level, 5k shards)

Tailor T3

(400 Skill level, 15k shards & Permit: 10 Wish Tokens)

Tavernkeep

Tip: Boiled Water is in high demand by Tailors for making hide, Starch is in moderate demand by T2 Alchemists and Artificers to make potions and bombs. Salt is in low demand by T2 Alchemists to make smelling salts.

Note: Players can have 1x Drink and 1x Food buff active at the same time.

Tavernkeep Starter

Tavernkeep T2

(100 Skill level, 5k shards)

Tavernkeep T3

(400 Skill level, 15k shards & Permit: 10 Wish Tokens)

Butcher(Hunter)

(NOTE, Larger game does not supply more resources. A small game is 1 bone, as is a beast.)

(Note 2: Sometimes things are called Prey (Small Game) or (prey) Big game, but this is not consistent, they all work so far, however, I’ve tested every current butcher target. But I’m documenting as written.)

Tip: Poison Glands and Thick Hide are in moderate demand to turn over to the Void Trader for tokens, however,  fish can be caught by anyone. Bone and Fangs are in moderate demand by T2 Artificers to make darts and bombs.

Tutorial weapons

  • Bent Mace: +1 FTH
    • [Pummel] Hybrid/Light, FTH
  • Broken Dagger: +1 DEX
    • [Stab] Physical/Piercing, DEX
  • Cracked Spear: +1 DEX
    • [Spear Toss] Physical/Piercing
  • Old Hammer: +1 STR
    • [Bruise] Physical/Blunt
  • Splintered Staff: +1 INT
    • [Whack] Hybrid/Arcane
  • Rusty Sword: +1 STR
    • [Slash] Physical/Slashing

Special Event Items

  • Valentine's Day - Lovers Cookie: Luck attribute increased by 25 for 24 hours

Storyteller Items

Quelle/Credits

https://docs.google.com/document/d/1AxKWXq62Eh5zN35gm7_ClGdkvP0RTNYHLW-z6TYkKMo/edit?usp=sharing

Thanks to Madrona “WereScrib” Shchurika for collecting the data!