Factions/Guilds
The descriptions of the different alignments can be found in the respective guide Alignments of Spira/D&D.
Good Factions/Guilds
The Holy Church of Divine Luminance | Lunar Collective (Closed) | Order of Luna |
---|---|---|
Lawful Good | Neutral Good | Neutral Good |
A holy organization dedicated to the eradication of evil and the defense of the innocent, the Holy Church upholds the pillars of their god of Light, Oriens:
Order and Good. Dedicated to rooting out monsters, punishing the wicked, and aiding the common folk of Spira however they can in their ministries. Blessed be the Light! |
The Lunar Collective stands to bring goodwill and security through action and arms. Be you one more aimed to help your fellow man, guide the lost, aid the wounded, or defend the accosted from danger.
We judge not on appearance or religion, but conscious action. |
The Order of Luna serves as a place for were-beasts, and shifters in general, to come and learn to control their abilities without fear of being hunted, harmed, or used as a tool. A Neutral-Good faction that will offer aid to others when it comes to healing or a safe place to recover. Since they revere both Luna and Gaia, the goddesses of the moon and earth, they also feel it is their duty to protect the wilds from those that would destroy them and guard against over-hunting/poaching of the fauna, thus those druidic in nature often find a home with the Order. Any and all who share their beliefs are welcome to join no matter their race, so long as they do not harbor evil in their hearts. Set forth by the Goddesses they seek to eventually rid the lands of the one who corrupts the souls and twists the forms of others and calls them 'shifters'. As such, it serves to fulfill the neutral-good role of Spira factions and fills the role of natural/druidic guardians The Order of Luna is currently under the guidance of the High Seer, Stirling Aleanath-Kelvaia. |
Penitents | ||
Chaotic Good | ||
A group of former criminals, monsters, and other abominations that focus on redemption and nature, balancing
corruption and purity. |
Neutral Factions/Guilds
Black Garden | Blood Mark | Vae Victis |
---|---|---|
True Neutral | True Neutral | Lawful Neutral |
Those in the Garden align
themselves to the neutrality of the Balance, that one cannot live without the other, but there are still laws that must be followed. |
A mercantile group of all races
and creeds that share a blood bond to protect one another stand against slavery. |
A militia of mixed origins who seeks
to control the evil corrupted threat so that the uncorrupted and innocents can be at peace. |
Warped Court | ||
Chaotic Neutral | ||
A group of researcher and spellcasters known as the Warped Court lurk in the shadows, seeking out knowledge and secrets hidden in Spira's shattered reality, particularly those that are obscure and forbidden.
No area of magic is too forbidden, and no lead isn't worth exploring. |
Evil Factions/Guilds
Crimson Pact | Heralds of Mortis | Reavers |
---|---|---|
Lawful Evil | Lawful Evil | Neutral Evil |
The Pact is a group of various
characters of all races and species looking to unite the land under the banner of the Crimson Pact and rule it with an iron fist. |
The members of The Heralds of Mortis range in their moral
compass and levels of depravity, however all is clear that any one of the apostates seek an ulterior motive. These deceptions often lead them to hold less than good intentions for the most part. |
A pirate group welcoming all types
of individuals who seek to be free, be it free to say what you want or do what you want - unless you're a slave of course. |
Creeds of Pan | ||
Chaotic Evil | ||
The followers in the Creeds of Pan worship the chaotic Archfey Pan. As a result, most of their members tend to have a chaotic or mischievous nature.
Smiting any non-believers is always permitted. |
Quelle/Credits
https://www.spiraroleplay.com/player-factions
Inworld Faction Information Tab (HUD)
Each Faction-Leader