Professions
Gatherers increase in skill with each successful (class specific) gather by 1xp, they do not gain XP from universal gathers that any profession (or even no profession) can gather (Fish, milk, water) Most gatherers go to nodes hidden around the map (they usually sparkle or glow or stand out) to click and gather. Your skill starts out low, but increases at 51, 151, 251, 351 and 451, increasing your chances until most things become easy. Taking a ‘risky’ Gather (2x) does not give you double gather rate. Hunter is an exception as it also gets XP for butchering it’s caught animals or fish (allowing it to level faster) but has to patrol certain unmarked ‘hunting zones’ around the map, which have different animals per biome to catch and will randomly roll a chance to catch 1 animal per 45 seconds.
Crafters meanwhile take gathered components, combine them into resources and create usable items or components for items. Note that crafters rely heavily on other crafting professions and gathering professions, they do not work well independently! Crafters gain access to Tier 1 crafts via paying 50 shards to the NPC that teaches you at 0 crafting XP, can gain access to Tier 2 crafts at crafting level 100 for 5000 shards from the same NPC, and at 400 skill level, can use tokens to obtain a crafting license for Tier 3 crafts, and then cost 15000 shards to purchase the book to learn the recipes. You gain crafting XP per successful craft depending on the level of your current crafting XP
Alchemist | Artificer | Blacksmith | Carpenter | Juweler | Scripe | Tailor | Tavernkeep | Hunter/Butcher |
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Alchemist
Alchemist Starter
Produced Item | Needed | Speciality | |
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Boiled Water | 1x Dirty Water | Requires Fueled Furnace | |
Poisen Extract | 1x Oil
1x Poisen Gland |
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Bandages | 1x Fiber Cloth
1x Medicinal Herbs |
Heals 15 HP
stops 1 Stack of bleed | |
Healing Salve | 1x Boiled Water
1x Medicinal Herbs 1x Glass Vial |
Heals 50 HP | |
Medic Kit | 1x Bandages
1x Medicinal Herbs |
Restores all lost HP
Only usable by Medics Causes -100 to Physical and Magic Resistance applies -5 to STR, CHA, DEX, WIS, INT, FTH for 3 hours. |
Alchemist T2
(100 Skill level, 5k shards)
Produced Item | Needed | Speciality | |
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Bonemeal | 2x Bones | No Current Use | |
Enchanted Dust (Fire) | 2x Fire Crystal | ||
Enchanted Dust (Water) | 2x Water Crystal | ||
Enchanted Dust (Aether) | 2x Aether Crystal | ||
Enchanted Dust (Air) | 2x Air Crystal | ||
Enchanted Dust (Nature) | 2x Nature Crystal | ||
Enchanted Dust (Arcane) | 2x Arcane Crystal | ||
Enchanted Dust (Mana) | 2x Mana Crystal | ||
Medicinal Extract | 1x Medicinal Herbs
1x Oil |
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Purified Water | 1x Fresh Water | Requires Fueled Furnace | |
Venom Extract | 1x Oil
1x Venom Gland |
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Spark Powder | 1x Oil
1x Enchanted Dust (Fire) |
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Sticky Salve | 1x Starch
1x Purified Water 1x Decorated Vial |
Removes any damage over time effects | |
Eye Drops | 1x Purified Water
1x Medicinal Extract 1x Decorated Vial |
Cures Blindness | |
Healing Potion | 1x Purified Water
1x Healing Salve 1x Decorated Vial 1x Medicinal Extract |
Heals 80 HP | |
Smelling Salts | 1x Salt
1x Enchanted Dust (Air) 1x Medicinal Herbs |
Removes debuffs that cause 'weaken' effects. |
Alchemist T3
(400 Skill level, 15k shards & Permit: 10 Wish Tokens)
Produced Item | Needed | Speciality | |
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Aether Essence | 1x Shard Dust
1x Enchanted Dust (Aether) |
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Air Essence | 1x Shard Dust
1x Enchanted Dust (Air) |
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Arcane Essence | 1x Shard Dust
1x Enchanted Dust (Arcane) |
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Water Essence | 1x Shard Dust
1x Enchanted Dust (Water) |
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Fire Essence | 1x Shard Dust
1x Enchanted Dust (Fire) |
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Mana Essence | 1x Shard Dust
1x Enchanted Dust (Mana) |
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Nature Essence | 1x Shard Dust
1x Enchanted Dust (Nature) |
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Corruption Extract | 1x Corrupted Ichor
1x Venom Extract |
No Current Use | |
Dragon Powder | 1x Fire Essence
1x Spark Powder |
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Moonsugar | 1x Moonsugar Cane
1x Shard Dust |
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Pristine Water | 1x Pure Water
1x Medicinal Extract |
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Shard Dust | 2x Shard Crystal | ||
Shard Tonic | 3x Shard Dust
1x Healing Potion |
Restore 50 Focus Points
only 1 Use per fight | |
Silver Elexir | 1x Prestine Water
1x Silver Ore 1x Enchanted Vial 1x Shard Dust |
Cures most negative status effects,
except damage over time. | |
Healing Elexir | 1x Enchanted Vial
1x Healing Potion 1x Prestine Water 1x Shard Dust |
Heal 200 HP |
Artificer
Artificer Starter
Produced Item | Needed | Speciality | |
---|---|---|---|
Charcoal | 1x Softwood | ||
Armor Coating | 1x Oil
1x Fibers 1x Starch |
5 Physical Resistance for 6 hours.
Stacks with Mage Armor | |
Explosives 1 | 2x Spark Powder
1x Copper Ingot 1x Fire Crystal |
A small satchel of explosives
used by an Engineer to cause minor environmental damage. | |
Simple Dartgun | 1x Copper Ingot
2x Softwood Board 1x Air Crystal 1x Simple Nails |
1 DEX/INT, +1 Magic Resistance.
(Hand Slot) | |
Zappy | 1x Oil
1x Copper Ingot 1x Air Crystal |
Deals 10-40 HP air damage to the target
when consumed. |
Artificer T2
T
Artificer T3
T
Quelle/Credits
https://docs.google.com/document/d/1AxKWXq62Eh5zN35gm7_ClGdkvP0RTNYHLW-z6TYkKMo/edit?usp=sharing
Thanks to Madrona “WereScrib” Shchurika for collecting the data!