Subclasses
Additional Note: Every T3 class has an average damage ‘signature’ ability. I.E. Smite on Paladin, Magic Missile on Wizard, etc. Elemental attunements change this to an elemental version of this. I.E. ‘Fire Missile’, the Profession subclasses replace this skill with their own skill, and shifters replace it with ‘Shift’ which allows them to turn into a different class with unique abilities. Every T2 class loses a relevant weak damage ability. The T0/civilian/crafter classes do NOT lose an ability. Adventurer is unconfirmed.
Elemental Attunements
Elemental Attunements: Note, all Attunements replace one of your class skills (or add one for peasant/village) with an elementally themed ability that uses traits appropriate for your class. I believe this is a average damage for most classes, and adds a weak for peasant/villager
Attunement | ACC | CHA | CON | DEX | FOC | FTH | INT | STR | WIS | Physical | Blunt | Pierce | Slash | Magic | Air | Arcane | Dark | Fire | Light | Nature | Water | Eva Physical | Eva Magical |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nature | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 3 | 2 | -20 | 30 | 2 | 3 | ||||||||||
Fire | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 4 | 2 | 30 | -20 | 1 | 4 | ||||||||||
Water | 1 | 2 | 1 | 1 | 4 | 1 | 1 | 1 | 1 | -20 | 2 | 30 | 4 | 1 | |||||||||
Air | 1 | 2 | 1 | 1 | 4 | 1 | 1 | 1 | 1 | 30 | 2 | -20 | 4 | 1 | |||||||||
Arcane | 1 | 2 | 2 | -9 | -9 | -9 | 5 | 2 | 30 | 1 | 2 | 2 | 2 | 2 | 5 | ||||||||
Dark | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 4 | 2 | 30 | -20 | 1 | 4 | ||||||||||
Light | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 4 | 2 | -20 | 30 | 1 | 4 |
Prestige Subclasses
Prestige Subclasses: Note, Professions all have a unique skill that replaces (or adds for peasant/village) an existing skill As well as add unique abilities unique to them. This replaces a medium damage ability that is signature to the class (I.E. not a STR/DEX one on a wizard.)
Vandal | CHA +1 | Evasion: Magical +1 | Skills | Pocket Sand: Applies Blinded ( -10 Accuracy),
Weak potency, piercing, physical, dexterity based. 15 FP Improved Shadow Veil Pickpocket improvement Able to use Lockpicks. Improved Inspect check. |
DEX +3 | Evasion: Physical +4 | |||
FTH -2 | Resist magic +1 | |||
STR +3 | Resist Air +1 | |||
Resist Dark +3 | ||||
Resist Nature +2 | ||||
Resist Physical +4 | ||||
Resist Blunt +3 | ||||
Resist Piercing +3 | ||||
Resist Slashing +3 | ||||
Medic | STR-2 | Evasion: Magical +4 | Skills | Patch Up (30FP average heal, Scales with highest attribute
between FTH, INT, WIS, CHA) Medkit usage. (Medkits heal 100% of HP and can cure people from 0HP, affects them with strong debuff) |
FTH +2 | Evasion: Physical +1 | |||
INT +2 | Resist Magic +4 | |||
WIS +2 | Resist Air +2 | |||
CHA +2 | Resist Arcane +3 | |||
Resist Dark +3 | ||||
Resist Fire +2 | ||||
Resist Light +4 | ||||
Resist Nature +2 | ||||
Resist Water +2 | ||||
Resist Physical +1 | ||||
Resist Blunt -1 | ||||
Resist Piercing -1 | ||||
Resist Slashing -1 | ||||
Engineer | CHA -1 | Evasion: Magical +2 | Skills | Boltcaster: Average Potency, Piercing, Physical,
Dexterity-Based. 25FP Dart Gun Usage |
DEX +2 | Evasion: Physical +3 | |||
INT +2 | Resist Magic +2 | |||
WIS +2 | Resit Arcane +3 | |||
Resist Fire +3 | ||||
Resist Physical +3 | ||||
Resist Blunt +3 | ||||
Resist Piercing +3 | ||||
Resist Slashing +3 | ||||
Hexblade | CHA +1 | Evasion: Magical +3 | Skills | ??? |
DEX +3 | Evasion: Physical +2 | |||
STR +3 | Resist Air +3 | |||
FTH -1 | Resist Arcane -3 | |||
INT -1 | Resist Dark +3 | |||
Resist Fire +3 | ||||
Resist Light +3 | ||||
Resist Water +3 | ||||
Resist Physical +2 |
Shifters
SHIFTERS: All shifters shift between a generic, but debuffed form that looks like any other player, this is ‘unshifted’, then they may shift. When you become a shifter you choose an alignment, EVIL, GOOD or NEUTRAL. GOOD/EVIL Get +5 to PHYS and MAGIC resist. RED Shifts auto consent to PVP, BLUE shifts cannot initiate PVP without provocation, (like being threatened) YELLOW shifts are clearly ‘off’ but have no other special rules. Additionally they get a themed set of skills to use.
Draconic Shifter
It appears Draconic shifter is not as dramatic as I thought it could be only changing elements of attacks.