Factions/Guilds
Alignment
Factions and characters are both often described with the traditional D&D alignment scale. While this is not enforced, it may be very helpful for those unfamiliar to understand it. My format puts, rather than an ‘archetype name’ that is not descriptive in the slightest, what is broadly and most critically believed by the alignment. This is shown in [Brackets] and refers to a ‘mortal’ world, rather than an extreme archetypical one. Note, this is for those unfamiliar, or those familiar and want my views. It is not a ‘mandatory’ part of character creation but it’s a useful shorthand, and many of the factions have an ‘alignment’ attached to ease of understanding. Note, normal people are not a solid ‘in a single alignment’ but are part of a mobile shifting array, and will act in a number of alignments at any time, but most tend to vaguely fall into one of the fields.
LAWFUL GOOD [Harmony]
Benevolence and Order. Best described as a duty to others and to the community. It is the belief that we can’t just act without considering its effects on others and generally a ‘good of the many.’ They fundamentally believe in and work towards a society that believes in a fair orderly society that puts people's happiness and wellbeing first. |
NEUTRAL GOOD [Virtue]
Benevolence without bias towards either chaos or law. It is the belief in doing good without particular ethical consideration. To help others because you should and can, to fight enemies because it is right and you are able. It is not overly concerned with the long term effects but it still considers them. |
CHAOTIC GOOD [Emancipation]
Benevolence and disorder. They are best described as a form of benevolent selfishness. A righteous fervor, a zealous mission. A doctor who violates his healing oath to let a monster die, contrarily, one who refuses to let a monster be killed as it could be redeemed. Society is a worthy sacrifice if the world could be made better. |
LAWFUL NEUTRAL [Order]
Order and law are what matter, a civil society with rules and regulations. Safety, prosperity and stability. It may be a despotic order or it may be a benevolent order, but the general order matters most. It is focused on community and social wellbeing first, but the community itself matters more than any deep morals attached to that society. “It Works for us.” |
TRUE NEUTRAL [Nothing]
There are alignments and then there’s true neutral. They have no strong beliefs. They may mumble to themselves about how ‘all sides are really bad’ but they’re not particularly motivated to do something about it in any way. Some may take this as some firm, strange stance to avoid having any strong opinions, but most just want to live. |
CHAOTIC NEUTRAL [Rebellion]
Disorderliness without regard to good or evil. They have a passion, a passion for something to change. They may want this for others, they may want it just for themself, but they don’t care too much how it’ll be done. A thief who robs to get by, a rebel who will do terrible things for the broad good, or a lone frontiersman living free of society are all living the path of freedom. |
LAWFUL EVIL [Social Darwinism]
Malevolence under rule of law. It is the least socially harmful kind of evil, but not the least horrible. They use the systems to ensure a broad social need is fulfilled for some, but not others. This may be their people, or it may be the elites of a society. Examples would include an empire which ethnically cleanses unwanteds, or a prison-mafia demoting a thief to a sex slave. |
NEUTRAL EVIL [Spite]
Malevolence without biases. It is hateful, spiteful, self interested, but not particularly without direction. They have limits, they like freedom but also want protection from others. The most banal sort of evil, the evil of disinterest, but also the evil of simple wrathful hatred. Neutral evil is both capable of extreme evil and completely mundane evil. |
CHAOTIC EVIL [Themself]
Disorder and malevolence, they do not believe in society, they do not operate by its rules. No taboo really matters, nothing really matters. They may completely lack empathy of any sort or have any care for anything. They may have some idea that their acts are necessary, but these are unlikely to be consistent or very deep, no matter the (lack) of logic used to justify it. |
Good Factions/Guilds
The Holy Church of Divine Luminance | Penitents |
---|---|
Lawful Good | Chaotic Good |
A holy organization dedicated to the eradication of evil and the defense of the innocent, the Holy Church upholds the pillars of their god of Light, Oriens:
Order and Good. Dedicated to rooting out monsters, punishing the wicked, and aiding the common folk of Spira however they can in their ministries. Blessed be the Light! |
A group of former criminals, monsters, and other abominations that focus on redemption and nature, balancing
corruption and purity. |
Neutral Factions/Guilds
Black Garden | Blood Mark | Vae Victis |
---|---|---|
True Neutral | True Neutral | Lawful Neutral |
Those in the Garden align
themselves to the neutrality of the Balance, that one cannot live without the other, but there are still laws that must be followed. |
A mercantile group of all races
and creeds that share a blood bond to protect one another stand against slavery. |
A militia of mixed origins who seeks
to control the evil corrupted threat so that the uncorrupted and innocents can be at peace. Playerbase exist |
Warped Court | ||
Chaotic Neutral | ||
A group of researcher and spellcasters known as the Warped Court lurk in the shadows, seeking out knowledge and secrets hidden in Spira's shattered reality, particularly those that are obscure and forbidden.
No area of magic is too forbidden, and no lead isn't worth exploring. |
Evil Factions/Guilds
Crimson Pact | Heralds of Mortis | Reavers |
---|---|---|
Lawful Evil | Lawful Evil | Neutral Evil |
The Pact is a group of various
characters of all races and species looking to unite the land under the banner of the Crimson Pact and rule it with an iron fist. |
The members of The Heralds of Mortis range in their moral
compass and levels of depravity, however all is clear that any one of the apostates seek an ulterior motive. These deceptions often lead them to hold less than good intentions for the most part. |
A pirate group welcoming all types
of individuals who seek to be free, be it free to say what you want or do what you want - unless you're a slave of course. Playerbase exist |
Creeds of Pan | ||
Chaotic Evil | ||
The followers in the Creeds of Pan worship the chaotic Archfey Pan. As a result, most of their members tend to have a chaotic or mischievous nature.
Smiting any non-believers is always permitted. |
Quelle/Credits
https://docs.google.com/document/d/1AxKWXq62Eh5zN35gm7_ClGdkvP0RTNYHLW-z6TYkKMo/edit?usp=sharing
Thanks to Madrona “WereScrib” Shchurika for collecting the data!