Bestiary

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Slimes

General Slime can take different forms, this is the basic form

Entry: Slimes General info

The slimes can take on different body shapes and there are different reactions to the actions of the characters.

There are aggressive forms and passive ones. Life-eating and armor-eating.

Slather: Reduces max FP by 20

Absorb: Average damage attack that heals for the same amount

Multiply: Average HoT for 3 Rounds

Resistances: 150+ possibly

Focus: over 500+? Don't bother with FP draining, it seems like they have unlimited stamina

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Entry: Cube Slime

Description:

Can take various shapes. Is often seen as a gelatin blob, but can also take on other forms including those that look like city guards. Recommended approach: Avoid physical attacks. Cutting it will cause the slime to duplicate its self and make it even stronger. Have mages handle these ones. Change your basic attack to one of the following if you have no other skills.

FTH - Light damage, magical

INT - Arcane, magical

WIS - Nature, Magical

CHR - Water, hybrid

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Entry: Elemental Slimes

Description:

Can take various shapes. It was once seen as a mimic in a cave, paired with a light slime. Magma slimes and water slimes have also been spotted around Spira. Recommended approach: Avoid attacking with elements that match the slime. Use basics if you have to. For light slimes, it's recommended to change to a different basic attack if you're a paladin or priest.

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Entry: Snake Slime

Description:

A large snake humanoid with an engorged chest. It's prone to eating anything ad everything. Given the opportunity she'll eat you and spit you out once you are unconscious and naked. That's if she doesn't do anything to you first. Recommended: Don't get eaten and don't use physical attacks. They heal her.

Non Story Teller NPC

Entry: Ghost Armor

Ghost Armor AI Art.webp

Description:

Haunted armor that roams the ruins of Spira, throwing those out or possessing them should they not listen to its warnings. Recommended approach: Don't use Arcane attacks on it, its armor is resistant to magic

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Entry: The Corrupted

Corrupted Hull AI Art.webp

Description:

Can take on various forms/shells of dark corrupted energy. Often wanders around the mine and catacombs. Be careful, it can envelop the opponents with this energy and take over (spell check / Wise Check(>D40) to resist) these then fight until the master died for him or a priest has exorcised the dark energy (Wise Check(>D50)/ spell check). Priests and Paladins can banish this enemy with Holy Magic(Wise Check(>D70)Spell check) You can often find after defeat in a pile of ashes, armor from a bygone era(T1) or Shards.

Special Event Monster

Entry: Golem

Old technology, can be controlled with remote control (rod)

Description:

Changes its resistances after each incoming hit. This means It must switch between Magic and Physical damage by turns. Resistances: 150+ of the last incoming hit. (No heal if you attacked with the wrong attack, just 0 dmg)

Focus: 500+? Don't bother with FP drain, it seems like they have unlimited stamina

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Entry: Void General Saa'mah

Void General Saa'mah

Description:

The spider queen has many minions that you have to defeat. She hits either at the entrance or in the spider's cave and takes prisoners beforehand to suck out their mana (and use them as a breeding ground?)

Condition Check with Random People so if the person lose, they are in a Spiderweb

In P3 every round can the prisoners get 15hp Damage.

Slather: Reduces max FP by 20

Absorb: Average damage attack that heals for the same amount

Multiply: Average HoT for 3 Rounds

Basic Attack

Resistances: 150+ possibly

Focus: over 500+? Don't bother with FP draining, it seems like they have unlimited stamina

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Entry: Gold Goblin Gobbo

Gold Goblin Gobbo

Description:

A smelly goblin with a way too big bag on his back. This goblin is way too big for his race, but apparently that's the only way he can collect the gold in rough quantities. In battle you should attack magically, physical attacks seem to heal him.

His first attack is often a mass attack, the 2nd is then personal. After 2 combat rounds he tries to open a portal to disappear. If he succeeds with a dex throw against another person, a portal opens and he disappears. You can see through the portal for a moment and see the approximate surroundings. Then you have to go to the exact place or look for the goblin nearby and attack again. (New initiative rolls. A new fight starts with less life for the goblin) In the fight he does not heal, but after each jump he has gained some life. With each jump, others can be added. Whoever is there at the end will find tokens as soon as he pops.

Focus: 500+? Don't bother with FP drain, it seems like they have unlimited stamina

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