Factions/Guilds

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Alignment

Factions and characters are both often described with the traditional D&D alignment scale. While this is not enforced, it may be very helpful for those unfamiliar to understand it. My format puts, rather than an ‘archetype name’ that is not descriptive in the slightest, what is broadly and most critically believed by the alignment. This is shown in [Brackets] and refers to a ‘mortal’ world, rather than an extreme archetypical one. Note, this is for those unfamiliar, or those familiar and want my views. It is not a ‘mandatory’ part of character creation but it’s a useful shorthand, and many of the factions have an ‘alignment’ attached to ease of understanding. Note, normal people are not a solid ‘in a single alignment’ but are part of a mobile shifting array, and will act in a number of alignments at any time, but most tend to vaguely fall into one of the fields.

LAWFUL GOOD [Harmony]

Benevolence and Order. Best described as a duty to others and to the community. It is the belief that we can’t just act without considering its effects on others and generally a ‘good of the many.’ They fundamentally believe in and work towards a society that believes in a fair orderly society that puts people's happiness and wellbeing first.

NEUTRAL GOOD [Virtue]

Benevolence without bias towards either chaos or law. It is the belief in doing good without particular ethical consideration. To help others because you should and can, to fight enemies because it is right and you are able. It is not overly concerned with the long term effects but it still considers them.

CHAOTIC GOOD [Emancipation]

Benevolence and disorder. They are best described as a form of benevolent selfishness. A righteous fervor, a zealous mission. A doctor who violates his healing oath to let a monster die, contrarily, one who refuses to let a monster be killed as it could be redeemed. Society is a worthy sacrifice if the world could be made better.

LAWFUL NEUTRAL [Order]

Order and law are what matter, a civil society with rules and regulations. Safety, prosperity and stability. It may be a despotic order or it may be a benevolent order, but the general order matters most. It is focused on community and social wellbeing first, but the community itself matters more than any deep morals attached to that society. “It Works for us.”

TRUE NEUTRAL [Nothing]

There are alignments and then there’s true neutral. They have no strong beliefs. They may mumble to themselves about how ‘all sides are really bad’ but they’re not particularly motivated to do something about it in any way. Some may take this as some firm, strange stance to avoid having any strong opinions, but most just want to live.

CHAOTIC NEUTRAL [Rebellion]

Disorderliness without regard to good or evil. They have a passion, a passion for something to change. They may want this for others, they may want it just for themself, but they don’t care too much how it’ll be done. A thief who robs to get by, a rebel who will do terrible things for the broad good, or a lone frontiersman living free of society are all living the path of freedom.

LAWFUL EVIL [Social Darwinism]

Malevolence under rule of law. It is the least socially harmful kind of evil, but not the least horrible. They use the systems to ensure a broad social need is fulfilled for some, but not others. This may be their people, or it may be the elites of a society. Examples would include an empire which ethnically cleanses unwanteds, or a prison-mafia demoting a thief to a sex slave.

NEUTRAL EVIL [Spite]

Malevolence without biases. It is hateful, spiteful, self interested, but not particularly without direction. They have limits, they like freedom but also want protection from others. The most banal sort of evil, the evil of disinterest, but also the evil of simple wrathful hatred. Neutral evil is both capable of extreme evil and completely mundane evil.

CHAOTIC EVIL [Themself]

Disorder and malevolence, they do not believe in society, they do not operate by its rules. No taboo really matters, nothing really matters. They may completely lack empathy of any sort or have any care for anything. They may have some idea that their acts are necessary, but these are unlikely to be consistent or very deep, no matter the (lack) of logic used to justify it.

Good Factions/Guilds

HolyChurchBanner
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Order of Luna
The Holy Church of Divine Luminance Lunar Collective (Closed) Order of Luna
Lawful Good Neutral Good Neutral Good
A holy organization dedicated to the eradication of evil and the defense of the innocent, the Holy Church upholds the pillars of their god of Light, Oriens: 

Order and Good. Dedicated to rooting out monsters, punishing the wicked,

and aiding the common folk of Spira however they can in their ministries.

Blessed be the Light!

The Lunar Collective stands to bring goodwill and security through action and arms. Be you one more aimed to help your fellow man, guide the lost, aid the wounded, or defend the accosted from danger.

We judge not on appearance or religion, but conscious action.

The Order of Luna serves as a place for were-beasts, and shifters in general, to come and learn to control their abilities without fear of being hunted, harmed, or used as a tool. A Neutral-Good faction that will offer aid to others when it comes to healing or a safe place to recover. Since they revere both Luna and Gaia, the goddesses of the moon and earth, they also feel it is their duty to protect the wilds from those that would destroy them and guard against over-hunting/poaching of the fauna, thus those druidic in nature often find a home with the Order. Any and all who share their beliefs are welcome to join no matter their race, so long as they do not harbor evil in their hearts. Set forth by the Goddesses they seek to eventually rid the lands of the one who corrupts the souls and twists the forms of others and calls them 'shifters'. As such, it serves to fulfill the neutral-good role of Spira factions and fills the role of natural/druidic guardians The Order of Luna is currently under the guidance of the High Seer, Stirling Aleanath-Kelvaia.
Penitents Faction Logo.webp
Penitents
Chaotic Good
A group of former criminals, monsters, and other abominations that focus on redemption and nature, balancing

corruption and purity.

Neutral Factions/Guilds

Black Garden Faction Logo.png
Blood Mark Faction Logo.webp
Vae Victis Faction Logo.webp
Black Garden Blood Mark Vae Victis
True Neutral True Neutral Lawful Neutral
Those in the Garden align

themselves to the neutrality of the Balance, that one cannot live without the other, but there are still laws that must be followed.

A mercantile group of all races

and creeds that share a blood bond to protect one another stand against slavery.

A militia of mixed origins who seeks

to control the evil corrupted threat so that the uncorrupted and innocents can be at peace.

Warpedcourt flag
Warped Court
Chaotic Neutral
A group of researcher and spellcasters known as the Warped Court lurk in the shadows, seeking out knowledge and secrets hidden in Spira's shattered reality, particularly those that are obscure and forbidden.

No area of magic is too forbidden, and no lead isn't worth exploring.

Evil Factions/Guilds

Crimson Pact Faction Logo.webp
Herald of Mortis Faction Logo.webp
Reavers Faction Logo.webp
Crimson Pact Heralds of Mortis Reavers
Lawful Evil Lawful Evil Neutral Evil
The Pact is a group of various

characters of all races and species looking to unite the land under the banner of the Crimson Pact and rule it with an iron fist.

The members of The Heralds of Mortis range in their moral

compass and levels of depravity, however all is clear that any one of the apostates seek an ulterior motive. These deceptions often lead them to hold less than good intentions for the most part.

A pirate group welcoming all types

of individuals who seek to be free, be it free to say what you want or do what you want - unless you're a slave of course.

Creeds of Pan Banner
Creeds of Pan
Chaotic Evil
The followers in the Creeds of Pan worship the chaotic Archfey Pan. As a result, most of their members tend to have a chaotic or mischievous nature.

Smiting any non-believers is always permitted.

Quelle/Credits

https://www.spiraroleplay.com/player-factions

Inworld Faction Information Tab (HUD)

Each Faction-Leader