Skill Tracking: Difference between revisions

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(Created page with " = Resource Manegment = Information on skill limits during combat. Skills in Spira can use a variety of resources in order to be used. Focus Points, Health Points, and Summon Points are just a few examples of required resources to activate a skill. You can select your skill menu and click on any skill to get a summary of what resource it might use. left|thumb|Please see the image above for a sample skill summary. <u>''Common Res...")
 
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* Referred to as Focus Points or FP.
* Referred to as Focus Points or FP.
* It can be increased by leveling Focus. '''Health:'''
* It can be increased by leveling Focus.   '''Health:'''
** Referred to as Health Points or HP.
** Referred to as Health Points or HP.
** It can be increased by leveling Constitution. '''Summon Power:'''
** It can be increased by leveling Constitution.   '''Summon Power:'''
* Referred to as Summon Points or SP.
* Referred to as Summon Points or SP.
** It can be increased by using your classes' summon skill (ex.: Necromancer's Raise Dead).
** It can be increased by using your classes' summon skill (ex.: Necromancer's Raise Dead).

Revision as of 19:28, 1 March 2024

Resource Manegment

Information on skill limits during combat.

Skills in Spira can use a variety of resources in order to be used. Focus Points, Health Points, and Summon Points are just a few examples of required resources to activate a skill.

You can select your skill menu and click on any skill to get a summary of what resource it might use.

Please see the image above for a sample skill summary.

Common Resources:

Focus:

  • Referred to as Focus Points or FP.
  • It can be increased by leveling Focus. Health:
    • Referred to as Health Points or HP.
    • It can be increased by leveling Constitution. Summon Power:
  • Referred to as Summon Points or SP.
    • It can be increased by using your classes' summon skill (ex.: Necromancer's Raise Dead).


Note: Some skills might require active buffs, debuffs, or previous skills to have been used.

The skill dialog box will specify if any pre-requisite skills or buffs are needed to trigger a skill.