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== The cave of the Necromancer == | == The cave of the Necromancer == | ||
Follow the path down to the statue and then click on it. | |||
''You approach the skull.''<blockquote>Who are you?</blockquote>''I am the skull of undying.''<blockquote>What offer?</blockquote>''I can give you the power to command that which is no longer bound by mortal folley.''<blockquote>I want it. (Necromancer class(min lvl 10) <u>No Thanks</u></blockquote>''Very well...''<blockquote>Run Away!</blockquote> | |||
== The Report == | |||
You are in front of the tavern again and can now report to the NPC Do'Kumurr. | |||
What is it? Also, did you find out anything about the roof space walker?<blockquote><u>Explain</u> Lie</blockquote>''Do<nowiki>'Kumurr listens to you frantically explain the whole ordeal, his face frowning in sadness and discomfort ''That is.. Most unsettling walker.. Well, thank you for letting Do'</nowiki>Kumurr know yes?''<blockquote>Leave</blockquote> |
Revision as of 23:25, 23 April 2023
The Beginning (Necromancer Quest)
To start the quest you need to find 5 traces of a crime in the tavern Drunken Alfriq.
The tracks and the barbarian.
You must now go to the barbarian NPC Do'Kumurr. You can find him in or around the tavern. Sometimes he takes a bath or a nap in the basement of the tavern, then he is not to be approached for a moment, if you don't want to annoy him.
When you have clicked on him:
What is it?
-> Clues
Ziss! That sounds bad! Do'Kumurr wonders if it was that shady character we had staying on the bed up there some time ago... He was the quiet sort, shifty almost.. but then he vanished one day.
Vanished?
Do'Kumurr nods ''Yes, just poof, Gone... He seemed obsessed with this book of the dead, but this one has not seen him since his key to the attic vanished...
Lost key?
Do'Kumurr nods ''Yes walker, Do'Kumurr's key to the roof space went missing some time ago, This one has not had a chance to check there, but perhaps you could go for him? He is err... Too large to get through that tiny door.''
You should now go back to the upper area of the tavern and click on the door.
Once you click the door, you will be directed to another room. There you have to find an important clue to move on. Experienced eyes will find it, but also another clue at the skeleton, which is only important for story lovers.
The Skeletton note
You see a burned up Skeleton clutching the charred remains of a book on the floor, the cover is mostly illegible but you can make out the imprint of the letters Necr...
You see a scroll on the floor behind the bed, still rolled up. It looks in pristine condition, sheltered by the matress from whatever happened in this room.
Open it
You pick up the scroll, within it is a small pendant.
Use Pendant
The cave of the Necromancer
Follow the path down to the statue and then click on it.
You approach the skull.
Who are you?
I am the skull of undying.
What offer?
I can give you the power to command that which is no longer bound by mortal folley.
I want it. (Necromancer class(min lvl 10) No Thanks
Very well...
Run Away!
The Report
You are in front of the tavern again and can now report to the NPC Do'Kumurr.
What is it? Also, did you find out anything about the roof space walker?
Explain Lie
Do'Kumurr listens to you frantically explain the whole ordeal, his face frowning in sadness and discomfort ''That is.. Most unsettling walker.. Well, thank you for letting Do'Kumurr know yes?
Leave