From Spira - Second Life Roleplay
Jump to navigation
Jump to search
|
|
|
Adventurer's Guild
|
Merchant's Guild
|
Thief's Guild
|
Formally a band of explorers daring to adventure throughout the world, now bound and confined within the Foghar Settlement within Spira. The group seems to be run by a female elf that prefers to go by the name of Guild Master, and will usually grant work for those whom offer her their name.
|
The Merchant’s Guild, located within the desert village of Al’Naeim, offers a variety of services to those who visit the location – from a bank to safely store their shards, to titles, locks, and even teleportation devices! It’s definitely a membership that everyone should be interested in paying the one-time fee for!
|
The Thieves Guild is based in the Sewer and is led by Ciris Aventail, the Thieves Spymaster (Tavia's boss).
|
You can enter this faction in the Void at WSOC.
|
This fraction is currently not implemented.
|
Its only a NPC Guild, you cant enter it.
|
|
|
|
Emerald Guards
|
Blue Coats
|
Gray Fox Couriers
|
The guardians of the law of Ren'takal, since the fall of the city they take care of Foxsong and the trade routes in Somweyr.
|
The Blue Coats are a militia and outlaws who search for magi-tech and artefacts.
|
|
You can enter this faction in Foxsong in theGuard-Tower. Speak with Margrit. After this youneed to contact Guard Captain Razhul Rellington or a Guard Officer.
|
Its only a NPC Guild, you cant enter it.
|
|